The Pokémon Company today has had a press conference – a curious event for them. They have just announced a new game called Pokémon Go for a 2016 release, a project for smartphones (Android and iPhones). People can catch, trade and battle Pokemon using their phones and AR technology, a change of platform. This isn’t like the main games, but the base concepts certainly appear to be there. Fear not however – it’s very unlikely this will replace the handheld titles we know and love.
Go where? Everywhere, it seems. See the trailer and info in the full article!
On Monday the 13th July 2015, we learnt of the tragic news that Nintendo’s President and Nintendo of America CEO, Satoru Iwata, had passed away due to a bile duct tumour. He reigned over Nintendo as President from 2002-2015, and was the executive producer for hundreds of games. The sheer outpouring of grief from his colleagues and the community is testament to the impact he has had, not just on Nintendo products, but the video gaming community as a whole.
I’d like to pay my own tribute with a quick examination of the hand Iwata has had specifically with the Pokémon franchise. While few may not realise it, he had quite an impact on the early generation games. I’ve also opted to include a number of links, many which further expand on Iwata’s legacy.
Pokémon games have often been less about giving you an intricate plot and more about catching a variety of cute and awesome looking monsters by throwing capsules at them, and then telling them how to beat others up. But that doesn’t mean they’re not worth considering and examining. There is a story thrown in every main Pokémon game, even if they do follow the same structure:
– Get Pokémon from a professor named after a tree,
– Catch more Pokémon and train them to beat up Gym Leaders to get eight badges, then become the Champion of the region of Pokémon battling,
– Along the way beat up Team ___ and stop their plans,
– Maybe catch a legendary Pokémon or ten while you’re at it.
This is the first in an article series where we’ll examine the story beyond the base formula used, as well as consider the side plots, characterisation, and so forth. We may even tackle the spinoff games which deviate from this plot base. But here we start with where the games all began in Kanto, and we’ll also consider what changed in the Yellow version of the originals, and their remakes in FRLG.
It’s the same basic formula: get your starter, defeat your rival(s), blaze through gym leaders, fight a villainous team (or two), become the Champion. As each generation passes, beating the game’s main storyline becomes easier and easier, with little buffs to items and nerfs to opponents making a game less difficult to finish than the last. While many players appreciate the less frustrating gameplay, many other players are stuck uttering the same wish while they lazily go through the credits of the latest game: “Man, I wish that was more of a challenge.”
Fortunately, a fandom as big as Pokémon is bound to have many creative minds, and this creativity has seeped into the very way we play these games. Many players have instilled specific rulesets to their playthroughs that make it much harder, resulting into a more rewarding experience.
This list will run through five of the best rulesets that make your game runs more challenging. It will also explore variations of these Challenge rulesets, and ways to make them easier or harder.
Again, we’ll be tackling other fan work review articles in future, and may do other interviews as well. If you have any suggestions for cool Pokemon work for us to cover, or even want a fair review for your own work, leave a comment!
A while back we started this segment on Wynaut?by reviewing a fanmade manga featuring a cool Golduck in the DPPt story. This time around we have a more musical feature for these Fan Work Reviews. In these articles we’ll feature a piece of Pokémon-themed work (be it writing, art, music, a nuzlocke, or anything else creatively inclined) that we feel is worth more attention. If you know of any pieces of work that you feel would qualify, feel free to suggest it, or even join the forums to write up a review yourself! You can even suggest one of your own pieces of work… but note that we’d still need to agree that it’s worth showing off here.
insaneintherain is a Youtube member who makes covers for a variety of video game music, a large chunk of tune from the Pokémon franchise. He sticks to the jazz style, and impressively does all the music himself. And he’s not just playing one instrument or just using a computer program – he does it all himself.
And personally this sounds better than the original tune from the DPPt games.
Greetings again! The name’s Bill, and I’m the current owner of Brick ‘n’ Break. If you didn’t hear of us before then you should have, for we’re the blokes behind all those Gym puzzles! The Gym Leaders come up with the plans, and we make it happen, no matter how impossible or stupid the idea. It’s their money, after all!
I’ve written previously about the Gyms we worked on in Kanto, and again in Johto. Well, I was first in charge when we were giving the Hoenn region a tour. Read on to see what I made of each construction challenge!
The Fandex is a collection of fanworks – art, stories and anything else – of Pokemon. It’s all organised by Pokemon species names, so if you want to find all the art for Bulbasaur specifically, you can easily view just those! You will also be able to look at art for human characters (e.g. Gym Leaders). Anyone can view, and by registering to the forums you can upload any art.
Furthermore, the Fandex aims to properly credit the creators of the fanworks. That means that every file uploaded will both name who made it, and link to the source material. This is to help try and give proper credit to people who put time and effort into their creations, who don’t get acknowledge when their work is simply reblogged or worse yet plagiarised. This also allows you to check out more art by someone you’re impressed by.
Welcome! I’m back to rate those nicknames you gave for Seel and Dewgong! This is not the best time for myself, but it seems you sure came up with a whole bunch. That is good, because I’m all out of fish. Let’s pray the nicknames will keep the horde of Dewgong outside my door appeased… I’m afraid I may have upset them in some way. Some Pokemon get all excited about a nickname and will go run about in circles somewhere to celebrate, so here’s hoping you have some good ideas. Read the rest of this entry »
Leave a comment suggesting a name or few for Seel and Dewgong, and perhaps why you came up with those names as well. Maybe other readers will like your suggestions and use them in their games! You have at least a week to do so before the Name Rater casts his opinion, so get them in before then!
Players of RSE and ORAS would have noticed that the city of Mauville got a makeover, transformed from a small city to a multi-stored complex of shops, parks and apartments. And between that revamp, the Game Corner building that hosted slot machines and a roulette minigame got…
It’s a disappointment, but not that big a surprise, especially considering that the previous three main Pokémon games did not have a Game Corner of any sort. Why has the Game Corner been removed? Here we look back at the Game Corner history, and review why you’re no longer allowed to gamble coins in a minigame (but yet still tell creatures to beat others up… and win money from doing that).